Meanwhile, Left 4 Dead launched with so many unique features, it’s hard to keep track of it all! Player characters had… character. I’m not sure that formula justifies being called genre-defining. But true to the base game, Killing Floor didn’t feature a story, and the entire “mission” was a single area with random trader spawns after each “wave”. For example, the original Killing Floor, which has a similar basis, was originally a mod for Unreal Tournament 2004 and debuted in 2005. Well, that gets a little tricky, but I’m going to say yes. Then it’s over to you to tell me how wrong I am, in the comments! Next, I’ll cover a game that’s very similar to the original, then (hopefully!) any games that have surpassed it since, and finally any games that do things in a unique way, but still tipping their hat to the original. I’ll start with a bit of history about the most famous game representing the genre. IYL will be a short series of articles delving into various genres and looking at the best examples in each. ![]() ![]() ![]() What’s this? An entirely new genre, you say? Well, arguably that’s exactly what Valve presented to the public in 2008 with the original Left 4 Dead, and its superlative sequel the following year.
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